
OYEDU
EdTech / Product Design / UX Research
A gamified learning application designed to help primary and middle school students practise school subjects, literacy, vocabulary, attention, and memory through short interactive activities.
Building an EdTech product that translated educational expertise into playful, research-informed learning experiences for children®.
Turning Curriculum into Play
OYEDU is an EdTech startup I co-founded with Hıdır Üstündağ after we met through the Turkish Entrepreneurship Foundation. The idea began with a simple question: how could traditional curriculum content become an experience children would actively want to engage with? We set out to transform educational subjects into game-based experiences designed to support cognitive development while making learning more approachable, interactive, and enjoyable.
Because the product was designed for children, I did not want its interface to be shaped only by visual trends or personal design preferences. Throughout the product-development process, we consulted academics on child psychology, educational methods, and learning behavior. I translated those insights into design decisions across the product — from color choices, information hierarchy, and button treatments to navigation, interaction patterns, and the way educational content was presented.
The goal was not to add gamification as decoration, but to create a learning experience where the visual and interaction system supported comprehension, engagement, and age-appropriate use.
Designing, Testing, and Building the Product Ecosystem
As Co-Founder and Design Director, I owned OYEDU’s design direction across both the digital product and its broader brand ecosystem. I designed the application experience, corporate identity, visual system, exhibition materials, brochures, and communication assets, creating a consistent product language across the different touchpoints where children, teachers, parents, institutions, and potential partners encountered the company.
The product was pilot-tested with approximately 100 students and teachers across multiple schools. During these pilots, we observed how children interacted with the learning experience and evaluated how quickly they could understand and engage with the educational content. Our learning-comprehension assessment produced a 58% success rate, giving us a measurable starting point for evaluating the experience and identifying areas that could be improved through further iteration.
Teacher and student feedback, together with academic guidance, helped us refine the experience beyond purely visual decisions and approach the product as a learning system shaped by real educational behavior.
OYEDU also received recognition across entrepreneurship and EdTech programs, including TÜSİAD finalist status, second place at EduXcelerator Demo Day, and an EdTech Champion title. For me, the project became an exploration of how product design can connect subject-matter expertise, child-centered interaction, visual communication, and entrepreneurship within a single product ecosystem.
Role / Ownership
Co-Founder & Design Director · Product & Brand Design
Validation / Status
Pilot Tested · ~100 Students & Teachers























